Dice & Triggers

Two dice are rolled every turn. What they show, and what is happening on the board, decides which abilities fire. This is the engine the whole game runs on.

Dice conditions

Most abilities wait on the dice. A condition can look at a single die, both dice, or the numbers together:

  • A single die: a die shows a 6, any die is even, any die is greater than 4.
  • Both dice: every die is odd, all dice match, all dice are different.
  • The sum or product: the dice sum is greater than 7, the sum is odd, the product is 12.
  • The high or low die: the highest die is 6, the lowest die is 1.

Because every result has a known probability, building a board is a bet: you stack cryptids whose triggers overlap with the rolls you want, and hope the dice cooperate, or make them work for you.

Events

Other abilities react to things that happen in the fight rather than the dice:

  • the battle begins or ends,
  • a cryptid takes damage, deals damage, or is healed,
  • a cryptid dies,
  • another ability triggers, or a status effect is applied.

These are what create combos. One cryptid’s ability sets off another’s, and a single lucky roll can cascade across your whole board.

See it in action

Browse the full ability list to see the exact trigger and effect on every card, then check each cryptid to see which abilities it brings.