Dice & Triggers

Two dice are rolled every turn. What they show, and what is happening on the board, decides which abilities fire.

Dice conditions

A dice condition can check:

  • The sum of both dice: greater than a number, less than it, exactly it, or between two numbers. Most of the card pool reads the sum.
  • The sum is odd, or the sum is even.
  • One die shows a number, whatever the other die does.
  • Both dice match: either any double, or a specific number on both.
  • Every roll, whatever the numbers. Plenty of abilities set no dice condition at all and fire each turn.

Some sums come up more often than others: 7 is the most common, 2 and 12 the rarest. Some abilities change a die's value or reroll the dice.

Events

Other abilities wait on something happening in the shop or the fight:

  • you buy the cryptid in the shop,
  • the battle begins,
  • a cryptid is summoned,
  • a cryptid takes damage or deals damage,
  • a cryptid dies,
  • another ability triggers,
  • a status effect is applied.

These are what create combos. One cryptid's ability sets off another's, and a single lucky roll can cascade across your whole board.

Board state

A few abilities read the board itself instead of the dice or an event: a cryptid's health sitting at or below a number, or a status effect already on a target.

See it in action

Browse the full ability list to see the exact trigger and effect on every card, then check each cryptid to see which abilities it brings.