Dice & Triggers
Two dice are rolled every turn. What they show, and what is happening on the board, decides which abilities fire.
Dice conditions
A dice condition can check:
- The sum of both dice: greater than a number, less than it, exactly it, or between two numbers. Most of the card pool reads the sum.
- The sum is odd, or the sum is even.
- One die shows a number, whatever the other die does.
- Both dice match: either any double, or a specific number on both.
- Every roll, whatever the numbers. Plenty of abilities set no dice condition at all and fire each turn.
Some sums come up more often than others: 7 is the most common, 2 and 12 the rarest. Some abilities change a die's value or reroll the dice.
Events
Other abilities wait on something happening in the shop or the fight:
- you buy the cryptid in the shop,
- the battle begins,
- a cryptid is summoned,
- a cryptid takes damage or deals damage,
- a cryptid dies,
- another ability triggers,
- a status effect is applied.
These are what create combos. One cryptid's ability sets off another's, and a single lucky roll can cascade across your whole board.
Board state
A few abilities read the board itself instead of the dice or an event: a cryptid's health sitting at or below a number, or a status effect already on a target.
See it in action
Browse the full ability list to see the exact trigger and effect on every card, then check each cryptid to see which abilities it brings.