Abilities
Every cryptid ability in the game. Each one waits for a trigger, a dice roll or a battle event, and then resolves its effect. Search to find the combo you are hunting for.
Showing 105 of 105 abilities
Aggravate
Gives a random ally +1 threat every odd dice
- Trigger
- When the dice sum is odd.
- Effect
- give a random ally +1 threat this round
Apparition
Immune to all effects
- Trigger
- When the battle begins or an event occurs.
- Effect
- grant itself immunity to status effects
Arcane Burst
Deals 2 damage to all enemies when dice sum is 8 or higher
- Trigger
- When the dice sum is greater than 7.
- Effect
- deal 2 damage to all enemies
Ashen
Immune to Burning
- Trigger
- When the battle begins.
- Effect
- grant itself immunity to a status effect and Burning
Backstab
Deals 2 damage when dice sum is 5 or lower
- Trigger
- When the dice sum is less than 6.
- Effect
- deal 2 damage to the highest-threat enemy
Balanced Strike
Deals 2 damage and heals self for 1 on any roll
- Trigger
- Every dice roll.
- Effect
- deal 2 damage to the highest-threat enemy
- heal itself for 1
Battle Hardened
Deals 2 damage when dice sum is 5 or higher
- Trigger
- When the dice sum is greater than 4.
- Effect
- deal 2 damage to the highest-threat enemy
Blizzard
Deals 4 damage to all units when dice sum is 5 or lower
- Trigger
- When the dice sum is less than 6.
- Effect
- deal 4 damage to all enemies
- deal 4 damage to all allies
Bloodless
This creature can not bleed
- Trigger
- When the battle begins.
- Effect
- grant itself immunity to Bleeding and a status effect
Chilling Whisper
Petrify a random enemy when the dice sum equals 1 or 3
- Trigger
- When the dice sum is 1 or the dice sum is 3.
- Effect
- apply Petrified to a random enemy
Consume
Eats the lowest health enemy when dice is exactly 15
- Trigger
- When the dice sum is 15.
- Effect
- devour the highest-threat enemy
Corrupted Mending
Heals all allies for 3 when dice are even
- Trigger
- When the dice sum is even.
- Effect
- heal all allies for 3
Counter Attack
Deals 2 damage when this unit takes attack damage
- Trigger
- When any unit takes damage.
- Effect
- deal 2 damage to the highest-threat enemy
Crash
Collides with an enemy dealing 4 damage to it and its adjacent allies when any dice equals 6. Deals 1 damage to self.
- Trigger
- When a die shows 6.
- Effect
- deal 4 damage to the highest-threat enemy
- deal 4 damage to adjacent enemies
- deal 1 damage to itself
Crush
Deals 8 damage when dice sum between 5 and 9
- Trigger
- When the dice sum is between 5 and 9.
- Effect
- deal 8 damage to the highest-threat enemy
Desperate Swing
Deals 3 damage when dice sum is 4 or lower
- Trigger
- When the dice sum is less than 5.
- Effect
- deal 3 damage to the highest-threat enemy
Dissolve
Spreads poison to all enemies on death
- Trigger
- When this cryptid dies.
- Effect
- apply Poisoned to all enemies
Dive
Submerges when attacked to recover, gain +2 damage after resurfacing. Limit once per battle
- Trigger
- When any unit takes damage.
- Effect
- fully heal itself
- apply Dove to itself
- remove itself from combat (returns when 2 dice rolls have passed)
Drag Under
Take an enemy unit for 2 turns when damaged
- Trigger
- When any unit takes damage.
- Effect
- steal the highest-threat enemy (returns when this cryptid dies or 2 dice rolls have passed)
Drawn to Ruin
Buffs health and threat by 3 this battle whenever a debuff is applied to any unit
- Trigger
- When a status effect is applied to any unit.
- Effect
- give itself +3 health this round
- give itself +3 threat this round
Eager Strike
Deals 1 damage when dice sum is odd
- Trigger
- When the dice sum is odd.
- Effect
- deal 1 damage to the highest-threat enemy
Even Flow
Heals self for 2 when dice sum is even
- Trigger
- When the dice sum is even.
- Effect
- heal itself for 2
Five Tails
Turns an even dice sum of 6 or lower odd by adding 1
- Trigger
- When the dice sum is less than 7.
- Effect
- increase a die's value by 1, but only if the dice sum is even
Flame Breath
Deals 5 damage when dice sum is 6 or higher
- Trigger
- When the dice sum is greater than 5.
- Effect
- deal 5 damage to the highest-threat enemy
Forest Defender
Spawns 1 Spirit Tree when this unit takes attack damage (Once per battle)
- Trigger
- When any unit takes damage.
- Effect
- summon Spirit Tree to your board
Forest Harmony
Rerolls dice higher than 10
- Trigger
- When the dice sum is greater than 10.
- Effect
- reroll the dice
Forked Lightning
Hits target and adjacent enemies for 4 damage when dice sum is 8 or higher
- Trigger
- When the dice sum is greater than 7.
- Effect
- deal 4 damage to the highest-threat enemy
- deal 4 damage to adjacent enemies
Fortify
Gives a random ally +1 health permanently every even dice
- Trigger
- When the dice sum is even.
- Effect
- give a random ally +1 health this round
Foxfire
Deals 2 damage when dice sum is 7 or lower
- Trigger
- When the dice sum is less than 8.
- Effect
- deal 2 damage to the highest-threat enemy
Gathering Strength
Increases strength on every dice roll
- Trigger
- Every dice roll.
- Effect
- apply Strengthened to itself
Goat pack
Fills all empty slots with harmless goats when dice sum is greater than 9
- Trigger
- When the dice sum is greater than 9.
Harbor
Heals the lowest health ally for 3 and removes them from combat for 1 roll when dice sum is 4 or lower
- Trigger
- When the dice sum is less than 5.
- Effect
- heal the lowest-health ally for 3
- remove the lowest-health ally from combat (returns when the dice are rolled)
Haunting Call
Increases the dice sum by 2 when dice sum is 5 or lower
- Trigger
- Every dice roll.
- Effect
- increase a die's value by 2, but only if the dice sum is less than 6
Haunting Screech
Rerolls the dice when dice sum is even
- Trigger
- When the dice sum is even.
- Effect
- reroll the dice
Headless
Places Dullahan's Head on the enemy board when this unit takes attack damage (Once per battle)
- Trigger
- When any unit takes damage.
- Effect
- apply an effect
- summon Dullahan's Head to the enemy board
Healing Light
Heals all allies for 1 when dice sum is 7 or lower
- Trigger
- When the dice sum is less than 8.
- Effect
- heal all allies for 1
Helping Hand
Increases your hand size by 1
- Trigger
- When this card is bought.
- Effect
- increase hand size by 1
High Roller
Deals damage equal to dice sum when any die shows 6
- Trigger
- When a die shows 6.
- Effect
- deal damage equal to the dice sum to the highest-threat enemy
Landslide
Hits target and adjacent enemies for 5 damage when dice sum is 9 or higher
- Trigger
- When the dice sum is greater than 8.
- Effect
- deal 5 damage to the highest-threat enemy
- deal 5 damage to adjacent enemies
Leeching Charge
Deals 6 damage to an enemy and 1 damage to all allies when dice sum is even
- Trigger
- When the dice sum is even.
- Effect
- deal 1 damage to all allies
- deal 6 damage to the highest-threat enemy
Lightning Strike
Deals 7 damage when dice sum is 8 or higher
- Trigger
- When the dice sum is greater than 7.
- Effect
- deal 7 damage to the highest-threat enemy
Looming Threat
Gains 1 threat this battle every dice roll
- Trigger
- Every dice roll.
- Effect
- give itself +1 threat this round
Lowly Cleaning
Rerolls the dice when dice sum is 3 or lower
- Trigger
- When the dice sum is less than 4.
- Effect
- reroll the dice
Lucky Strike
Deals 5 damage when rolling doubles (same value on all dice)
- Trigger
- When all dice match.
- Effect
- deal 5 damage to the highest-threat enemy
Lunge
Deals 3 damage when dice sum is between 5 and 9
- Trigger
- When the dice sum is between 5 and 9.
- Effect
- deal 3 damage to the highest-threat enemy
Magnificent Presence
Heals all allies for 2 when dice sum is 10 or higher
- Trigger
- When the dice sum is greater than 9.
- Effect
- heal all allies for 2
Major Heal
Heals the most wounded ally for 6 when dice sum is even
- Trigger
- When the dice sum is even.
- Effect
- heal the most-injured ally for 6
Minor Heal
Heals a random ally for 2 when dice sum is odd
- Trigger
- When the dice sum is odd.
- Effect
- heal a random ally for 2
Mirrored Entity
Copies all level 1 abilities of your leftmost ally
- Trigger
- When the battle begins.
- Effect
- copy the abilities of the leftmost ally
Mithridatism
Immune to poison
- Trigger
- When the battle begins or an ally triggers an ability.
- Effect
- grant itself immunity to Poisoned
More Melon Heads!
Creates a new Melon Head when this unit deals attack damage
- Trigger
- When this cryptid deals damage.
- Effect
- summon Melon Head to your board
Nature's Blessing
Heals self for 2 and deals 1 damage on any roll
- Trigger
- Every dice roll.
- Effect
- heal itself for 2
- deal 1 damage to the highest-threat enemy
Odd Fury
Deals 2 damage to all enemies when dice sum is odd
- Trigger
- When the dice sum is odd.
- Effect
- deal 2 damage to all enemies
Pain
Deals 1 damage on even dice
- Trigger
- When the dice sum is even.
- Effect
- deal 1 damage to the highest-threat enemy
Phoenix Egg
Respawns as a Phoenix on defeat (Once per battle)
- Trigger
- When this cryptid dies.
- Effect
- summon Phoenix to your board
Pot of Gold
Sells for full price
- Trigger
- When this card is bought.
- Effect
- change its target's sell price by 5
Precise Shot
Deals 2 damage when dice sum is 6 or higher
- Trigger
- When the dice sum is greater than 5.
- Effect
- deal 2 damage to the highest-threat enemy
Premonition
Creates an Ill Omen for the enemy when dice sum is 5 or lower
- Trigger
- When the dice sum is less than 6.
- Effect
- summon Ill Omen to the enemy board
Prey Upon
Deals 3 damage to the lowest health enemy when dice sum is 4 or lower
- Trigger
- When the dice sum is less than 5.
- Effect
- deal 3 damage to the lowest-health enemy
Pungent Mist
Infects all enemies with poison when dice sum is 4 or lower
- Trigger
- When the dice sum is less than 5.
- Effect
- apply Poisoned to all enemies
Quick Attack
Deals 1 damage every dice roll
- Trigger
- Every dice roll.
- Effect
- deal 1 damage to the highest-threat enemy
Quill Spike
Deals 1 damage when an adjacent ally triggers an ability
- Trigger
- When an ally triggers an ability.
- Effect
- deal 1 damage to the highest-threat enemy
Rage
Increases health and threat by 1 permanently on attack
- Trigger
- When this cryptid deals damage.
- Effect
- give itself +1 health this round
- give itself +1 threat this round
Rat Pack
Increases health and threat by 1 permanently on attack
- Trigger
- When this cryptid triggers an ability.
- Effect
- give itself +1 health this round
- give itself +1 threat this round
Rummage
Decreases the dice sum by 3 when dice sum is 10 or higher
- Trigger
- Every dice roll.
- Effect
- decrease a die's value by 3, but only if the dice sum is greater than 9
Safeguard
Gains a shield when dice sum is 4 or lower
- Trigger
- When the dice sum is less than 5.
- Effect
- apply Shielded to itself
Savage Attack
Deals 3 damage to a single enemy when dice sum is 7 or higher
- Trigger
- When the dice sum is greater than 6.
- Effect
- deal 3 damage to the highest-threat enemy
Serenade
When dice sum is 8 or higher, puts a random enemy to sleep
- Trigger
- When the dice sum is greater than 7.
- Effect
- apply Sleeping to a random enemy
Siphon
Steal 2 health for the round when dice sum is 6 or higher
- Trigger
- When the dice sum is greater than 5.
- Effect
- give itself +2 health this round
- give the highest-threat enemy -2 health this round
Snake Eyes
Deals 10 damage to all enemies when both dice show 1
- Trigger
- When every die shows 1.
- Effect
- deal 10 damage to all enemies
Snatch
Steal an enemy card for 3 turns or until this card dies
- Trigger
- Every dice roll.
- Effect
- steal the highest-threat enemy (returns when any unit dies or 3 dice rolls have passed)
Stone Faced
Petrified at start of battle
- Trigger
- When the battle begins.
- Effect
- apply Petrified to itself
Stone Skin
Immune to Bleed and Poison
- Trigger
- When the battle begins.
- Effect
- grant itself immunity to Bleeding, a status effect, and Poisoned
Stow
When dice sum is 3 or lower, steals an enemy card for 3 rolls or until this unit is defeated
- Trigger
- When the dice sum is less than 4.
- Effect
- steal the highest-threat enemy (returns when this cryptid dies or 3 dice rolls have passed)
Strike
Deals 2 damage every dice roll
- Trigger
- Every dice roll.
- Effect
- deal 2 damage to the highest-threat enemy
Summon Fire
Sets a target enemy on fire when dice sum is 9 or higher
- Trigger
- When the dice sum is greater than 8.
- Effect
- apply Burning to the highest-threat enemy
Summon Wild Hunt
Creates a Spectral Warrior when dice sum is 5 or higher
- Trigger
- When the dice sum is greater than 4.
- Effect
- summon Spectral Warrior to your board
Teardown
Deals damage equal to 20% of the target's health when dice sum is 8 or higher
- Trigger
- When the dice sum is greater than 7.
- Effect
- deal damage equal to 20% of its current health to the highest-threat enemy
Tendril Eruption
Fills all empty slots with Kraken tentacles when damaged.
- Trigger
- When any unit takes damage.
- Effect
- summon 5× Kraken's Tentacle to your board
Tiny Cut
Deals 1 damage when dice sum is 8 or higher
- Trigger
- When the dice sum is greater than 7.
- Effect
- deal 1 damage to the highest-threat enemy
Torment
Adds 3 damage to attacks when a debuff is applied to this unit
- Trigger
- When a status effect is applied to this cryptid.
- Effect
- give itself +3 health this round
Transfix
Increases threat by 1 permanently when dice sum is even
- Trigger
- When the dice sum is even.
- Effect
- give itself +1 threat this round
Trash to Treasure
When dice sum is 3 or lower, steals health equal to the dice sum from every enemy and grants it to allies
- Trigger
- When the dice sum is less than 4.
- Effect
- reduce the health of all enemies by the dice sum this round
- increase the health of all allies by the dice sum this round
Undertow
Deals 4 damage to the lowest health enemy when dice sum is 5 or lower
- Trigger
- When the dice sum is less than 6.
- Effect
- deal 4 damage to the lowest-health enemy
Unleash the Beast
Once per battle when debuffed at half health or lower, transforms into a Werewolf
- Trigger
- When this cryptid's health is at or below 50% and this cryptid has a debuff.
- Effect
- transform itself into Werewolf
Unrelenting Terror
When this is the highest threat, deal 8 damage to an enemy on every roll
- Trigger
- Every dice roll.
- Effect
- deal 8 damage to the highest-threat enemy, but only if a condition is met
Vengeance
Deals 3 damage to all enemies when an ally is defeated
- Trigger
- When an ally dies.
- Effect
- deal 3 damage to all enemies
Wane
Loses 1 threat when ability triggers
- Trigger
- When this cryptid triggers an ability.
- Effect
- give itself -1 threat this round
Washing Current
Heals the ally with the most threat for 3 when dice sum is 4 or lower
- Trigger
- When the dice sum is less than 5.
- Effect
- heal the highest-threat ally for 3
Watery Companion
Summons an Axolotl when this unit is defeated
- Trigger
- When this cryptid dies.
- Effect
- summon Axolotl to your board
Wooden
Immune to bleed and petrify
- Trigger
- When the battle begins.
- Effect
- grant itself immunity to Bleeding, a status effect, and Petrified
Wrath
Damage all enemies for 2 damage when dice sum is 8 or higher
- Trigger
- When the dice sum is greater than 7.
- Effect
- deal 2 damage to all enemies