Abilities

Every cryptid ability in the game. Each one waits for a trigger, a dice roll or a battle event, and then resolves its effect. Search to find the combo you are hunting for.

Showing 105 of 105 abilities

Aggravate

Gives a random ally +1 threat every odd dice

Trigger
When the dice sum is odd.
Effect
  • give a random ally +1 threat this round

Apparition

Immune to all effects

Trigger
When the battle begins or an event occurs.
Effect
  • grant itself immunity to status effects

Arcane Burst

Deals 2 damage to all enemies when dice sum is 8 or higher

Trigger
When the dice sum is greater than 7.
Effect
  • deal 2 damage to all enemies

Ashen

Immune to Burning

Trigger
When the battle begins.
Effect
  • grant itself immunity to a status effect and Burning

Backstab

Deals 2 damage when dice sum is 5 or lower

Trigger
When the dice sum is less than 6.
Effect
  • deal 2 damage to the highest-threat enemy

Balanced Strike

Deals 2 damage and heals self for 1 on any roll

Trigger
Every dice roll.
Effect
  • deal 2 damage to the highest-threat enemy
  • heal itself for 1

Battle Hardened

Deals 2 damage when dice sum is 5 or higher

Trigger
When the dice sum is greater than 4.
Effect
  • deal 2 damage to the highest-threat enemy

Blizzard

Deals 4 damage to all units when dice sum is 5 or lower

Trigger
When the dice sum is less than 6.
Effect
  • deal 4 damage to all enemies
  • deal 4 damage to all allies

Bloodless

This creature can not bleed

Trigger
When the battle begins.
Effect
  • grant itself immunity to Bleeding and a status effect

Bulwark

Start the battle with a shield

Trigger
When the battle begins.
Effect
  • apply Shielded to itself

Chilling Whisper

Petrify a random enemy when the dice sum equals 1 or 3

Trigger
When the dice sum is 1 or the dice sum is 3.
Effect
  • apply Petrified to a random enemy

Consume

Eats the lowest health enemy when dice is exactly 15

Trigger
When the dice sum is 15.
Effect
  • devour the highest-threat enemy

Corrupted Mending

Heals all allies for 3 when dice are even

Trigger
When the dice sum is even.
Effect
  • heal all allies for 3

Counter Attack

Deals 2 damage when this unit takes attack damage

Trigger
When any unit takes damage.
Effect
  • deal 2 damage to the highest-threat enemy

Crafting

Your next 2 rerolls are free

Trigger
When this card is bought.
Effect
  • grant 2 free discards

Crash

Collides with an enemy dealing 4 damage to it and its adjacent allies when any dice equals 6. Deals 1 damage to self.

Trigger
When a die shows 6.
Effect
  • deal 4 damage to the highest-threat enemy
  • deal 4 damage to adjacent enemies
  • deal 1 damage to itself

Crush

Deals 8 damage when dice sum between 5 and 9

Trigger
When the dice sum is between 5 and 9.
Effect
  • deal 8 damage to the highest-threat enemy

Desperate Swing

Deals 3 damage when dice sum is 4 or lower

Trigger
When the dice sum is less than 5.
Effect
  • deal 3 damage to the highest-threat enemy

Dissolve

Spreads poison to all enemies on death

Trigger
When this cryptid dies.
Effect
  • apply Poisoned to all enemies

Dive

Submerges when attacked to recover, gain +2 damage after resurfacing. Limit once per battle

Trigger
When any unit takes damage.
Effect
  • fully heal itself
  • apply Dove to itself
  • remove itself from combat (returns when 2 dice rolls have passed)

Drag Under

Take an enemy unit for 2 turns when damaged

Trigger
When any unit takes damage.
Effect
  • steal the highest-threat enemy (returns when this cryptid dies or 2 dice rolls have passed)

Drawn to Ruin

Buffs health and threat by 3 this battle whenever a debuff is applied to any unit

Trigger
When a status effect is applied to any unit.
Effect
  • give itself +3 health this round
  • give itself +3 threat this round

Eager Strike

Deals 1 damage when dice sum is odd

Trigger
When the dice sum is odd.
Effect
  • deal 1 damage to the highest-threat enemy

Emanate

Decrease the dice value by 1

Trigger
Every dice roll.
Effect
  • decrease a die's value by 1

Even Flow

Heals self for 2 when dice sum is even

Trigger
When the dice sum is even.
Effect
  • heal itself for 2

Exalted

Increase the dice value by 2

Trigger
Every dice roll.
Effect
  • increase a die's value by 2

Feed

Heals fully when an enemy is defeated

Trigger
When an enemy dies.
Effect
  • fully heal itself

Five Tails

Turns an even dice sum of 6 or lower odd by adding 1

Trigger
When the dice sum is less than 7.
Effect
  • increase a die's value by 1, but only if the dice sum is even

Flame Breath

Deals 5 damage when dice sum is 6 or higher

Trigger
When the dice sum is greater than 5.
Effect
  • deal 5 damage to the highest-threat enemy

Forest Defender

Spawns 1 Spirit Tree when this unit takes attack damage (Once per battle)

Trigger
When any unit takes damage.
Effect

Forest Harmony

Rerolls dice higher than 10

Trigger
When the dice sum is greater than 10.
Effect
  • reroll the dice

Forked Lightning

Hits target and adjacent enemies for 4 damage when dice sum is 8 or higher

Trigger
When the dice sum is greater than 7.
Effect
  • deal 4 damage to the highest-threat enemy
  • deal 4 damage to adjacent enemies

Fortify

Gives a random ally +1 health permanently every even dice

Trigger
When the dice sum is even.
Effect
  • give a random ally +1 health this round

Foxfire

Deals 2 damage when dice sum is 7 or lower

Trigger
When the dice sum is less than 8.
Effect
  • deal 2 damage to the highest-threat enemy

Gathering Strength

Increases strength on every dice roll

Trigger
Every dice roll.
Effect
  • apply Strengthened to itself

Goat pack

Fills all empty slots with harmless goats when dice sum is greater than 9

Trigger
When the dice sum is greater than 9.
Effect
  • summon 5× Goat to your board
  • summon 5× Goat to the enemy board

Golden Egg

Your next shop starts with 2 extra coins

Trigger
When the battle begins.
Effect
  • grant 2 coins

Harbor

Heals the lowest health ally for 3 and removes them from combat for 1 roll when dice sum is 4 or lower

Trigger
When the dice sum is less than 5.
Effect
  • heal the lowest-health ally for 3
  • remove the lowest-health ally from combat (returns when the dice are rolled)

Haunting Call

Increases the dice sum by 2 when dice sum is 5 or lower

Trigger
Every dice roll.
Effect
  • increase a die's value by 2, but only if the dice sum is less than 6

Haunting Screech

Rerolls the dice when dice sum is even

Trigger
When the dice sum is even.
Effect
  • reroll the dice

Headless

Places Dullahan's Head on the enemy board when this unit takes attack damage (Once per battle)

Trigger
When any unit takes damage.
Effect

Healing Light

Heals all allies for 1 when dice sum is 7 or lower

Trigger
When the dice sum is less than 8.
Effect
  • heal all allies for 1

Helping Hand

Increases your hand size by 1

Trigger
When this card is bought.
Effect
  • increase hand size by 1

High Roller

Deals damage equal to dice sum when any die shows 6

Trigger
When a die shows 6.
Effect
  • deal damage equal to the dice sum to the highest-threat enemy

Immolation

Starts the battle on fire

Trigger
When the battle begins.
Effect
  • apply Burning to itself

Landslide

Hits target and adjacent enemies for 5 damage when dice sum is 9 or higher

Trigger
When the dice sum is greater than 8.
Effect
  • deal 5 damage to the highest-threat enemy
  • deal 5 damage to adjacent enemies

Leeching Charge

Deals 6 damage to an enemy and 1 damage to all allies when dice sum is even

Trigger
When the dice sum is even.
Effect
  • deal 1 damage to all allies
  • deal 6 damage to the highest-threat enemy

Lightning Strike

Deals 7 damage when dice sum is 8 or higher

Trigger
When the dice sum is greater than 7.
Effect
  • deal 7 damage to the highest-threat enemy

Looming Threat

Gains 1 threat this battle every dice roll

Trigger
Every dice roll.
Effect
  • give itself +1 threat this round

Lowly Cleaning

Rerolls the dice when dice sum is 3 or lower

Trigger
When the dice sum is less than 4.
Effect
  • reroll the dice

Lucky Strike

Deals 5 damage when rolling doubles (same value on all dice)

Trigger
When all dice match.
Effect
  • deal 5 damage to the highest-threat enemy

Lunge

Deals 3 damage when dice sum is between 5 and 9

Trigger
When the dice sum is between 5 and 9.
Effect
  • deal 3 damage to the highest-threat enemy

Magnificent Presence

Heals all allies for 2 when dice sum is 10 or higher

Trigger
When the dice sum is greater than 9.
Effect
  • heal all allies for 2

Major Heal

Heals the most wounded ally for 6 when dice sum is even

Trigger
When the dice sum is even.
Effect
  • heal the most-injured ally for 6

Minor Heal

Heals a random ally for 2 when dice sum is odd

Trigger
When the dice sum is odd.
Effect
  • heal a random ally for 2

Mirrored Entity

Copies all level 1 abilities of your leftmost ally

Trigger
When the battle begins.
Effect
  • copy the abilities of the leftmost ally

Mithridatism

Immune to poison

Trigger
When the battle begins or an ally triggers an ability.
Effect
  • grant itself immunity to Poisoned

More Melon Heads!

Creates a new Melon Head when this unit deals attack damage

Trigger
When this cryptid deals damage.
Effect

Nature's Blessing

Heals self for 2 and deals 1 damage on any roll

Trigger
Every dice roll.
Effect
  • heal itself for 2
  • deal 1 damage to the highest-threat enemy

New Skin

Transform into a random enemy

Trigger
When the battle begins.
Effect
  • transform a random enemy

Odd Fury

Deals 2 damage to all enemies when dice sum is odd

Trigger
When the dice sum is odd.
Effect
  • deal 2 damage to all enemies

Pain

Deals 1 damage on even dice

Trigger
When the dice sum is even.
Effect
  • deal 1 damage to the highest-threat enemy

Phoenix Egg

Respawns as a Phoenix on defeat (Once per battle)

Trigger
When this cryptid dies.
Effect

Pot of Gold

Sells for full price

Trigger
When this card is bought.
Effect
  • change its target's sell price by 5

Power Up

Increase the dice value by 2

Trigger
Every dice roll.
Effect
  • increase a die's value by 2

Precise Shot

Deals 2 damage when dice sum is 6 or higher

Trigger
When the dice sum is greater than 5.
Effect
  • deal 2 damage to the highest-threat enemy

Premonition

Creates an Ill Omen for the enemy when dice sum is 5 or lower

Trigger
When the dice sum is less than 6.
Effect

Prey Upon

Deals 3 damage to the lowest health enemy when dice sum is 4 or lower

Trigger
When the dice sum is less than 5.
Effect
  • deal 3 damage to the lowest-health enemy

Pungent Mist

Infects all enemies with poison when dice sum is 4 or lower

Trigger
When the dice sum is less than 5.
Effect
  • apply Poisoned to all enemies

Quick Attack

Deals 1 damage every dice roll

Trigger
Every dice roll.
Effect
  • deal 1 damage to the highest-threat enemy

Quill Spike

Deals 1 damage when an adjacent ally triggers an ability

Trigger
When an ally triggers an ability.
Effect
  • deal 1 damage to the highest-threat enemy

Rage

Increases health and threat by 1 permanently on attack

Trigger
When this cryptid deals damage.
Effect
  • give itself +1 health this round
  • give itself +1 threat this round

Rat Pack

Increases health and threat by 1 permanently on attack

Trigger
When this cryptid triggers an ability.
Effect
  • give itself +1 health this round
  • give itself +1 threat this round

Regeneration

Heals 1 HP every dice roll

Trigger
Every dice roll.
Effect
  • heal itself for 1

Rummage

Decreases the dice sum by 3 when dice sum is 10 or higher

Trigger
Every dice roll.
Effect
  • decrease a die's value by 3, but only if the dice sum is greater than 9

Safeguard

Gains a shield when dice sum is 4 or lower

Trigger
When the dice sum is less than 5.
Effect
  • apply Shielded to itself

Savage Attack

Deals 3 damage to a single enemy when dice sum is 7 or higher

Trigger
When the dice sum is greater than 6.
Effect
  • deal 3 damage to the highest-threat enemy

Serenade

When dice sum is 8 or higher, puts a random enemy to sleep

Trigger
When the dice sum is greater than 7.
Effect
  • apply Sleeping to a random enemy

Shiny Bauble

Rerolls odd dice

Trigger
When the dice sum is odd.
Effect
  • reroll the dice

Siphon

Steal 2 health for the round when dice sum is 6 or higher

Trigger
When the dice sum is greater than 5.
Effect
  • give itself +2 health this round
  • give the highest-threat enemy -2 health this round

Snake Eyes

Deals 10 damage to all enemies when both dice show 1

Trigger
When every die shows 1.
Effect
  • deal 10 damage to all enemies

Snatch

Steal an enemy card for 3 turns or until this card dies

Trigger
Every dice roll.
Effect
  • steal the highest-threat enemy (returns when any unit dies or 3 dice rolls have passed)

Stone Faced

Petrified at start of battle

Trigger
When the battle begins.
Effect
  • apply Petrified to itself

Stone Skin

Immune to Bleed and Poison

Trigger
When the battle begins.
Effect
  • grant itself immunity to Bleeding, a status effect, and Poisoned

Stow

When dice sum is 3 or lower, steals an enemy card for 3 rolls or until this unit is defeated

Trigger
When the dice sum is less than 4.
Effect
  • steal the highest-threat enemy (returns when this cryptid dies or 3 dice rolls have passed)

Strike

Deals 2 damage every dice roll

Trigger
Every dice roll.
Effect
  • deal 2 damage to the highest-threat enemy

Summon Fire

Sets a target enemy on fire when dice sum is 9 or higher

Trigger
When the dice sum is greater than 8.
Effect
  • apply Burning to the highest-threat enemy

Summon Wild Hunt

Creates a Spectral Warrior when dice sum is 5 or higher

Trigger
When the dice sum is greater than 4.
Effect

Teardown

Deals damage equal to 20% of the target's health when dice sum is 8 or higher

Trigger
When the dice sum is greater than 7.
Effect
  • deal damage equal to 20% of its current health to the highest-threat enemy

Tendril Eruption

Fills all empty slots with Kraken tentacles when damaged.

Trigger
When any unit takes damage.
Effect

The Harbinger

Decrease the dice value by 2

Trigger
Every dice roll.
Effect
  • decrease a die's value by 2

Tiny Cut

Deals 1 damage when dice sum is 8 or higher

Trigger
When the dice sum is greater than 7.
Effect
  • deal 1 damage to the highest-threat enemy

Torment

Adds 3 damage to attacks when a debuff is applied to this unit

Trigger
When a status effect is applied to this cryptid.
Effect
  • give itself +3 health this round

Transfix

Increases threat by 1 permanently when dice sum is even

Trigger
When the dice sum is even.
Effect
  • give itself +1 threat this round

Trash to Treasure

When dice sum is 3 or lower, steals health equal to the dice sum from every enemy and grants it to allies

Trigger
When the dice sum is less than 4.
Effect
  • reduce the health of all enemies by the dice sum this round
  • increase the health of all allies by the dice sum this round

Undertow

Deals 4 damage to the lowest health enemy when dice sum is 5 or lower

Trigger
When the dice sum is less than 6.
Effect
  • deal 4 damage to the lowest-health enemy

Unleash the Beast

Once per battle when debuffed at half health or lower, transforms into a Werewolf

Trigger
When this cryptid's health is at or below 50% and this cryptid has a debuff.
Effect

Unrelenting Terror

When this is the highest threat, deal 8 damage to an enemy on every roll

Trigger
Every dice roll.
Effect
  • deal 8 damage to the highest-threat enemy, but only if a condition is met

Vengeance

Deals 3 damage to all enemies when an ally is defeated

Trigger
When an ally dies.
Effect
  • deal 3 damage to all enemies

Wane

Loses 1 threat when ability triggers

Trigger
When this cryptid triggers an ability.
Effect
  • give itself -1 threat this round

Washing Current

Heals the ally with the most threat for 3 when dice sum is 4 or lower

Trigger
When the dice sum is less than 5.
Effect
  • heal the highest-threat ally for 3

Watery Companion

Summons an Axolotl when this unit is defeated

Trigger
When this cryptid dies.
Effect

Wooden

Immune to bleed and petrify

Trigger
When the battle begins.
Effect
  • grant itself immunity to Bleeding, a status effect, and Petrified

Wrath

Damage all enemies for 2 damage when dice sum is 8 or higher

Trigger
When the dice sum is greater than 7.
Effect
  • deal 2 damage to all enemies

Xolotl

Transforms into a large Axolotl on defeat

Trigger
When this cryptid dies.
Effect